Progress on the wargame continues, though I’m falling behind a little bit at the moment. This is not surprising. We’re talking about someone with a lot of inertia. Right now, it’s all about the rules, or rulesbook, as it’s known officially. And, to be honest, the mind is becoming mushy from all the changes I need to implement. The realization has hit that I only have so many quality hours in the day before the brain goes into intellectual drool mode. I seem to be limited to 3 revival periods upon the onset of heavy eyelid action. After that revival only results in a sort of ‘lights are on but nobody’s home’ thang. Ah well, whatcha gonna do, heh?
So, I whittle away at it one day at a time, confident that one day I’ll notice there’s nothing left to rewrite. Then, I can begin to work on the game module for the playtest group.
Ideas continue to roil for my novel project. That personal interest remains strong is very reassuring. It must mean it’s not a half bad idea for a story.
Having said that, what is currently on my plate is the wargame, and that is moving as well. I’ve been hard at work converting my old VASSAL version (via Cyberboard graphics) into a new Inkscape inspired version. Inkscape is teh Bomb. I think this game will start to see serious playtesting in 2-3 months now. Got a great developer in Rick Galli and Compass Games have been very supportive the entire time.
I first started musing about this wargame design in winter of 2003/2004. It’s been a haul, but I’m almost there. And it will actually offer something new for a genre that has probably seen the greatest amount of attention and design in the wargaming community: the Soviet-German War.
Okay, I have this wargame design I’ve been working on getting published for the last couple of years. The publishing company is Compass Games, and they make good games. Right now we’re headed down the pipe as playtesting is starting in earnest. I’m thinking some time in mid to late 2013 is when this baby sees publication. It’s a wargame and on the Soviet-German War of 1941-1945. It highlights the Soviet development of operational art, and I really want to see this succeed. This means I’m putting my novel on hold until I get this game done. Bummer, but I can’t do both with any sort of quality.