A note for the blog that I have put down a couple short stories in my EVE blog. They’re fiction based on the online science fiction MMO, EVE. I have them located at the tumblr blog for my EVE character, Xavi Bastanold. Feel free to check them out, but realize it may require a little fore knowledge into the lore of EVE.
The next story will be with Xavi piloting a ship in space as a capsuleer. Not sure in what context or even what ship, but I’m looking forward to it.
Yeah, this is not good. It’s been years since this blog started and I’m so seriously behind at this point. On the other hand, I’ve started another blog (for EVE) where I’m keeping my writing chops with tidbits of fiction between other wordy things (and pics once in a while). Also the whole reason for the delay may be seeing progress as well.
The wargame design has met a small hurdle these last few months when I finished both an editing of the game map and collected some key data for one of the combatant sides. Currently my developer is reviewing these latest projects and then we’ll see what else needs doing before playtesting can begin in earnest. Getting the map done was the 2,000 lb. monkey on my back, so having it completed pleases me to no end.
The novel is still there in my head. And on a blog on a flashstick, actually. Well, all the reference material and other stuff. The two main characters, a human named Batu and an AI who calls herself ‘Penny,’ are still very much on my mind. I will have to introduce them at some point. They would be very put out if I didn’t.
0. Yeah, haven’t started yet! Hah! Well, I did but it’s been bogged down the last couple weeks. Realized I have to start from the top again. But, there was a minor breakthrough.
It’s all about this image in my head. It sort of defines the story for me, for whatever reason. I’d decided that since it was so dominant in my head then it should start off the story. What followed was not so good. Sure, the writing was focused on this scene I adore, but it wasn’t going anywhere. Or, it was but really really slowly.
Today, I’m driving in to work and thinking about it. I remember the mantra thing: progress the story. Progress the story. And it hits me: this is basically starting with what amounts to a piece torn out of the story. It’s disjointed, making for an awkward and laborious progression. I don’t have to lose the scene at all. It just needs to return to its place within the story. Why I thought it had to be at the beginning and only there is beyond me (or locked somewhere deep in a warped psyche).
It’s been three years since the first post here about my intent on writing a novel. Not all wasted time, but hell if not a fair amount. Part of the problem was thematic, but more on that in the next post.
First, I want to say that from this point onward, posts will be about the novel. I’m starting it up, and intend on pushing through it steadily, even if it means a mere hundred words further. We’re good stock Mom used to tell me, and if we’re to go down, then go down fighting. So be it. I am on this. Muse be damned, I am a man at work.
Second, these posts are mostly for my own sake, a way of hanging myself out to dry when the procrastination sets in. And, when things are going well, it’ll be a way to pat myself on the back. If people are sitting in on this, well, I’m flattered–but really mostly embarrassed. Anyway, consider this blog a form of self reflection. People should feel free to comment as the mood suits them. I’ll reply as the situation warrants. I don’t remember if I did anything to moderate replies, but if so I’ll make sure to keep up to date on that. Please keep it relatively civil is all I ask.
Okay, so posts will start off with a number, which will represent the current word count for my work. Sort of a tip of the hat to C.J. Cherryh, my favorite science fiction author. After that I’ll cover where I’m at in the book, what the situation is like, and possibly anything else that comes to mind. It’s all a swirl, baby. All a swirl.
I did a quick review of my posts in this blog and came away shocked. Yeah, I know: the number of posts just hit two digits. But that’s not it. I started this idea for writing a novel in 2011. That was 2 years ago and here I am working on a wargame. Before getting back to that novel. I’m glad I started this blog. It’s like an anvil hanging over my head by a string. Since 2011. I got to get going.
Progress on the wargame continues, though I’m falling behind a little bit at the moment. This is not surprising. We’re talking about someone with a lot of inertia. Right now, it’s all about the rules, or rulesbook, as it’s known officially. And, to be honest, the mind is becoming mushy from all the changes I need to implement. The realization has hit that I only have so many quality hours in the day before the brain goes into intellectual drool mode. I seem to be limited to 3 revival periods upon the onset of heavy eyelid action. After that revival only results in a sort of ‘lights are on but nobody’s home’ thang. Ah well, whatcha gonna do, heh?
So, I whittle away at it one day at a time, confident that one day I’ll notice there’s nothing left to rewrite. Then, I can begin to work on the game module for the playtest group.
Ideas continue to roil for my novel project. That personal interest remains strong is very reassuring. It must mean it’s not a half bad idea for a story.
Having said that, what is currently on my plate is the wargame, and that is moving as well. I’ve been hard at work converting my old VASSAL version (via Cyberboard graphics) into a new Inkscape inspired version. Inkscape is teh Bomb. I think this game will start to see serious playtesting in 2-3 months now. Got a great developer in Rick Galli and Compass Games have been very supportive the entire time.
I first started musing about this wargame design in winter of 2003/2004. It’s been a haul, but I’m almost there. And it will actually offer something new for a genre that has probably seen the greatest amount of attention and design in the wargaming community: the Soviet-German War.
Okay, I have this wargame design I’ve been working on getting published for the last couple of years. The publishing company is Compass Games, and they make good games. Right now we’re headed down the pipe as playtesting is starting in earnest. I’m thinking some time in mid to late 2013 is when this baby sees publication. It’s a wargame and on the Soviet-German War of 1941-1945. It highlights the Soviet development of operational art, and I really want to see this succeed. This means I’m putting my novel on hold until I get this game done. Bummer, but I can’t do both with any sort of quality.
So, yeah, I’m still here and still on that story. It’s still just a story in my head and on a private wiki though. Hashing out plotlines to make sure they’re all believable. Including the one that kicks it all off. Lots of cool ideas since the last time I posted, and I hope to get at it again soon. A game design takes some of my time, but not that much, so soon. Soon.
Still here with my book idea (and a good one), but actually want to toss something rolling in my head. It has to do with intelligence, and just how unique it really is. I don’t mean within the universe, but within our own planet, Earth.
After all, we’re mammals, and descendents from a long line of fauna from this planet like so many others. Why should our thought processes suddenly be so different from, say, a dog’s or monkey’s? Certainly, our brains have evolved much further in this regard than other animals, at least that we can perceive, but it began somewhere along the evolutionary line. The same one all mammals, and in fact, all life on Earth has taken.
Something to ponder. Maybe toss into my book idea.